<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.3.1" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>
<channel>
	<title>Comments on: Empire: Total War AI Diary</title>
	<link>http://blogs.sega.com/totalwar/2008/06/24/empire-total-war-ai-diary/</link>
	<description>Just another Web.sega-europe.com weblog</description>
	<pubDate>Fri, 21 Nov 2008 05:44:04 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.1</generator>
		<item>
		<title>By: Nem</title>
		<link>http://blogs.sega.com/totalwar/2008/06/24/empire-total-war-ai-diary/#comment-1588</link>
		<dc:creator>Nem</dc:creator>
		<pubDate>Sat, 12 Jul 2008 16:13:31 +0000</pubDate>
		<guid>http://blogs.sega.com/totalwar/2008/06/24/empire-total-war-ai-diary/#comment-1588</guid>
		<description>You guys should release a trial demo with one or two battles before releasing the game ,so 
 total war fans have at least something on what to distract themselves while they wait for the complete game</description>
		<content:encoded><![CDATA[<p>You guys should release a trial demo with one or two battles before releasing the game ,so<br />
 total war fans have at least something on what to distract themselves while they wait for the complete game</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: alberto rodriguez</title>
		<link>http://blogs.sega.com/totalwar/2008/06/24/empire-total-war-ai-diary/#comment-1583</link>
		<dc:creator>alberto rodriguez</dc:creator>
		<pubDate>Thu, 10 Jul 2008 23:39:01 +0000</pubDate>
		<guid>http://blogs.sega.com/totalwar/2008/06/24/empire-total-war-ai-diary/#comment-1583</guid>
		<description>Dear Mark. How do you define the behavior and points (plus or minor) of the units and unit formation and different terrain. There are a lot of battle diferences between a medieval battle and a 18xx one
(and we have a lot of  information about it)
Please give my thanks to Total war designers for the previous games 
Sorry by my English (I goint to play Spain and I will surely lose , 1800 was a bad time to us, but ...is my fate)</description>
		<content:encoded><![CDATA[<p>Dear Mark. How do you define the behavior and points (plus or minor) of the units and unit formation and different terrain. There are a lot of battle diferences between a medieval battle and a 18xx one<br />
(and we have a lot of  information about it)<br />
Please give my thanks to Total war designers for the previous games<br />
Sorry by my English (I goint to play Spain and I will surely lose , 1800 was a bad time to us, but &#8230;is my fate)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lydon</title>
		<link>http://blogs.sega.com/totalwar/2008/06/24/empire-total-war-ai-diary/#comment-1582</link>
		<dc:creator>Lydon</dc:creator>
		<pubDate>Thu, 10 Jul 2008 18:22:02 +0000</pubDate>
		<guid>http://blogs.sega.com/totalwar/2008/06/24/empire-total-war-ai-diary/#comment-1582</guid>
		<description>will there be a faction with pikemen because Even late 1700s the obsolete pike would still find a use in such countries as Ireland, Russia and China, generally in the hands of desperate peasant rebels who did not have access to firearms.</description>
		<content:encoded><![CDATA[<p>will there be a faction with pikemen because Even late 1700s the obsolete pike would still find a use in such countries as Ireland, Russia and China, generally in the hands of desperate peasant rebels who did not have access to firearms.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TotalWarLover</title>
		<link>http://blogs.sega.com/totalwar/2008/06/24/empire-total-war-ai-diary/#comment-1578</link>
		<dc:creator>TotalWarLover</dc:creator>
		<pubDate>Tue, 08 Jul 2008 15:06:27 +0000</pubDate>
		<guid>http://blogs.sega.com/totalwar/2008/06/24/empire-total-war-ai-diary/#comment-1578</guid>
		<description>Ehrm, just 1 question.. Will the game be like THE WHOLE WORLD?! Omg, this game is going to rock. I love you guys for making this game... And just one thing i would like you to add: Can you do so that you can put Artillery on the walls like cannons... It would be a good thing when someone attacks your city/castle or something, it would be very nice. And also, you should make like so, when a city/castle is under siege, you should make like the Civilians is running around and are screaming because they're afraid, it would be awesome, thanks guys. :)</description>
		<content:encoded><![CDATA[<p>Ehrm, just 1 question.. Will the game be like THE WHOLE WORLD?! Omg, this game is going to rock. I love you guys for making this game&#8230; And just one thing i would like you to add: Can you do so that you can put Artillery on the walls like cannons&#8230; It would be a good thing when someone attacks your city/castle or something, it would be very nice. And also, you should make like so, when a city/castle is under siege, you should make like the Civilians is running around and are screaming because they&#8217;re afraid, it would be awesome, thanks guys. <img src='http://blogs.sega.com/totalwar/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: graham</title>
		<link>http://blogs.sega.com/totalwar/2008/06/24/empire-total-war-ai-diary/#comment-1574</link>
		<dc:creator>graham</dc:creator>
		<pubDate>Mon, 07 Jul 2008 15:51:43 +0000</pubDate>
		<guid>http://blogs.sega.com/totalwar/2008/06/24/empire-total-war-ai-diary/#comment-1574</guid>
		<description>Hi Jack, Its good to hear so much efforts going into the AI. I myself play online but mainly offline in Skirmish mode. The best games always have a human feel to the AI, with some exceptions.

Can I ask about the later in the game AI you mentioned, will I see the AI regroup, fall back, will the AI care if units are half strength?

Also, so to make the battles seem real with lined up infantry etc just like how the real batte tactics played out, Will the AI move using these tactics. I didn't much like the 'Bar brawl' battles of Age of Empires 3! 

Thanks for listening</description>
		<content:encoded><![CDATA[<p>Hi Jack, Its good to hear so much efforts going into the AI. I myself play online but mainly offline in Skirmish mode. The best games always have a human feel to the AI, with some exceptions.</p>
<p>Can I ask about the later in the game AI you mentioned, will I see the AI regroup, fall back, will the AI care if units are half strength?</p>
<p>Also, so to make the battles seem real with lined up infantry etc just like how the real batte tactics played out, Will the AI move using these tactics. I didn&#8217;t much like the &#8216;Bar brawl&#8217; battles of Age of Empires 3! </p>
<p>Thanks for listening</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: justin</title>
		<link>http://blogs.sega.com/totalwar/2008/06/24/empire-total-war-ai-diary/#comment-1553</link>
		<dc:creator>justin</dc:creator>
		<pubDate>Thu, 03 Jul 2008 17:58:15 +0000</pubDate>
		<guid>http://blogs.sega.com/totalwar/2008/06/24/empire-total-war-ai-diary/#comment-1553</guid>
		<description>hello, my concern with the AI has to do with allied generals charging into battle and getting themselves killed more often than not. I have played every version of total war and I love the newest feture of AI reinforcements. not only has it totally increased the scale of battles It has added more control. However, I have found that wenever I place an allied army in attack formation the controlling general usally reaches the enemy way ahead of its forces. this is not supprising sense most generals are calvary. This is most unfortunate due to the value of a good general that is wasted uslessly. what if anything is being done about protecting valuable units like this</description>
		<content:encoded><![CDATA[<p>hello, my concern with the AI has to do with allied generals charging into battle and getting themselves killed more often than not. I have played every version of total war and I love the newest feture of AI reinforcements. not only has it totally increased the scale of battles It has added more control. However, I have found that wenever I place an allied army in attack formation the controlling general usally reaches the enemy way ahead of its forces. this is not supprising sense most generals are calvary. This is most unfortunate due to the value of a good general that is wasted uslessly. what if anything is being done about protecting valuable units like this</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brandon</title>
		<link>http://blogs.sega.com/totalwar/2008/06/24/empire-total-war-ai-diary/#comment-1548</link>
		<dc:creator>Brandon</dc:creator>
		<pubDate>Thu, 03 Jul 2008 02:44:11 +0000</pubDate>
		<guid>http://blogs.sega.com/totalwar/2008/06/24/empire-total-war-ai-diary/#comment-1548</guid>
		<description>How will you base the difficulty of the AI? Will it be based on the player's skill level? Or is it a general basis like in the past Total War games?</description>
		<content:encoded><![CDATA[<p>How will you base the difficulty of the AI? Will it be based on the player&#8217;s skill level? Or is it a general basis like in the past Total War games?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: adam</title>
		<link>http://blogs.sega.com/totalwar/2008/06/24/empire-total-war-ai-diary/#comment-1546</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Thu, 03 Jul 2008 01:08:40 +0000</pubDate>
		<guid>http://blogs.sega.com/totalwar/2008/06/24/empire-total-war-ai-diary/#comment-1546</guid>
		<description>went will  we be able to see the units for empire totalwar  on the totalwar site</description>
		<content:encoded><![CDATA[<p>went will  we be able to see the units for empire totalwar  on the totalwar site</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fran</title>
		<link>http://blogs.sega.com/totalwar/2008/06/24/empire-total-war-ai-diary/#comment-1540</link>
		<dc:creator>Fran</dc:creator>
		<pubDate>Wed, 02 Jul 2008 04:03:34 +0000</pubDate>
		<guid>http://blogs.sega.com/totalwar/2008/06/24/empire-total-war-ai-diary/#comment-1540</guid>
		<description>Will the battles be fought (by the AI I mean) as they were historically during the period of the game, or will this be partially disregarded as to make it more appealing to players?</description>
		<content:encoded><![CDATA[<p>Will the battles be fought (by the AI I mean) as they were historically during the period of the game, or will this be partially disregarded as to make it more appealing to players?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Levi Bilton</title>
		<link>http://blogs.sega.com/totalwar/2008/06/24/empire-total-war-ai-diary/#comment-1539</link>
		<dc:creator>Levi Bilton</dc:creator>
		<pubDate>Tue, 01 Jul 2008 22:40:41 +0000</pubDate>
		<guid>http://blogs.sega.com/totalwar/2008/06/24/empire-total-war-ai-diary/#comment-1539</guid>
		<description>I've been playing Total War since Rome and am now a diehard fan of the series, needless to say i'm very excited for Empire's release. But I'm not sure which is more exciting to me; the idea of naval battles or commanding 18th century style land armies. Is it more challenging to program the Battle AI for land or sea battles?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been playing Total War since Rome and am now a diehard fan of the series, needless to say i&#8217;m very excited for Empire&#8217;s release. But I&#8217;m not sure which is more exciting to me; the idea of naval battles or commanding 18th century style land armies. Is it more challenging to program the Battle AI for land or sea battles?</p>
]]></content:encoded>
	</item>
</channel>
</rss>