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Tuesday Nov 03, 2009
Who is this game for anyway? – By Mike SimpsonOur guiding principle with design is that we make the game we want to play, and trust that other people will like it. That inevitably means we make the TW games for the hardcore fans rather than for the more casual gamers that are possibly the majority of our customers. We believe that if we succeed in making a game that the fans like it will by definition be a great game, and the because of its quality casual players will like it too, so long as we make it accessible. We need both groups (casual and hardcore) to get enough money in to allow us to keep making the games, so one of the tightropes we walk is the balance between accessibility and depth. Great design manages both, and that’s what we strive for (occasionally successfully!). We do however also have another customer who we make the game for, and in one particular way they are the most important of all. It’s our publisher, who is driven by the grim necessity of commercial reality. Those necessities tend to be short term compared with the dev time of a game or the lifetime of a series. They are also necessities that we cannot ignore – if we do it’s Game Over. Empire: Total War happened the only way it could – it had to be in a box in Feb 09. Damned stressful for all concerned, but it’s so much a fact of life it’s almost not worth talking about. I think some people think that when “commercial reality” wins, they lose. If the car parks at Sega or CA were full of Ferraris, I might agree. But they are not. When “commercial reality” wins, we live to make another game.
Posted by Mark in CA Updates on 5:47:58PM Nov 03, 2009
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Comment # 1
Well, that sound like “blablabla” …we are not independent.
There are some dev teams who are their own publishers and can develop their games until they are finished (!).
You choose the quick money path…now you have SEGA and now you want to make us feel pity for your decision or whats the sense of this blog?
Posted by Xaver on November 3rd, 2009 at 5:57 pm
Comment # 2
Well said, sucks that publishers make the games worse when they just want to earn money. Long term they lose on it as the game gets worse and then less will buy them next time and well, there you have it.
Posted by leckan on November 3rd, 2009 at 6:28 pm
Comment # 3
I haven’t seen a single game released without bugs.
The question is “Why some bugs still present after 5 patches?”
Why there’s virtually no multiplayer interface?
Why people can’t repair walls?
Why diplomacy have been broken(peace treaty, eh?) forseveral months without quickfix?
I was lucky to avoid crashes, but people complained a lot.
All this little “whys” are justified and turned into 62% on metacritic.
I won’t believe that fixing walls\forts repair issue is so hard that you can’t fix it for 6 months.
Fix all this flaws and maybe there’s a chance you’ll fix ETW’s ruined reputation.
Posted by Lockhard on November 3rd, 2009 at 6:29 pm
Comment # 4
So I guess “commercial reality” means you give up on a game before it is finished; hoping that we will forget and keep “commercial reality” for the next one ?
Posted by Mr. Clayton Gold on November 3rd, 2009 at 8:58 pm
Comment # 5
You all need to stop beating yourselves up. ETW is an outstanding game. I was so excited for it to come out and when it did I was not disappointed. I have done the best to beef my system up and I have had a few struggles, but overall the product you all put out is something you should be proud of. The width and breadth that is covered is without a doubt amazing. Thanks for keeping me busy for hours and hours and hours…and that is just Prussia Long Grand Campaign on hard. I will beat that one of these days. Thanks for being true to history and at the same time letting us poor, pathetic gamers play in it! I loved Shogun, I was amazed by Rome, astounded by ETW and look forward to Napoleon! Keep up the amazing work and ignore the loud voices.
Posted by Dan on November 3rd, 2009 at 9:47 pm
Comment # 6
Dear Mark:
I read your blog, and i agree with you completly. Although i admit that Empire Total War could have used some “fine tuning” (even after the patches) i understand better that most the hard work going into making a video game. I don’t think the “public” understands what goes into making a video game or what the purpose is (profit). I am one of the few who understand that there has to be that perfect balance between development, budget, and deadlines. Empire Total War was the best it could be under the circumstances, and i fully look forward to the next chapter: Napoleon.
Matt, Iowa, United States
Posted by Matt A on November 3rd, 2009 at 10:42 pm
Comment # 7
Hey Mike! Great blog and an even better game. I am a vocal fan.
I’m just a lay person not involved in the software industry. I don’t know about the pressures of software publishing deadlines, software profit margins, or the like. What I do know about is integrity, and it seems to me that as an industry (with no one company/publisher singled out) the software industry really fails to deliver its products with integrity. So much so that as consumers we are expected to put up with bugs, patches, and sub par releases. Does anyone else feel this way?
It’s not fair to us, because we want the game to work. It’s not fair to you, Mark, because your masterpiece is being judged harshly in between crashes. It’s not fair to the publisher because word of mouth advertising is going to frustrate their target sales figures.
I’m not going to presume to tell anyone how to correct the issues in their industry; you have obviously put more thought into these things then I have. But (and here is my point) I want you to know that I have a responsibility to be merciless about the products failures. If I am not then I give you permission to make the next release even worse.
You may have had no choice to release when you did Mark, but that is just a symptom of another problem which anyone could only guess at. Poor project management? too ambitious for the time line? Should you have tried to put less in but made it more solid? Maybe put out a surprise feature patch later (you know, under promise over deliver instead of what has happened)? Publishers don’t typically spring deadlines on you.
Inevitably your blogs, although transparent (which is great!) seem to be very defeatist. If there was no way you could have released the game better then you did you give me very little incentive to buy your next title until long after the release date and much research.
I’m taking the time to write all this because I love your games, and I want to see you succeed.
I hate when people who have no clue about my business give me suggestions, but thanks to the anonymity of the web I am going to give one here: Instead of making a point about how negative press is hurting development of the game when your only choice was to release it when you yourself weren’t happy with it… perhaps focus on what you have done to be certain that you never have to release a product you aren’t happy with again. Afterall, it’s not just about extending publisher deadlines at the 11th hour in order to ensure a stable product.
Approaching on blasphemy (and treading lightly) the truth is that Empire: Total War fills a niche, and if you can’t do it solid someone else will. It will be a cold, sad, miserable day if that happens, but someone else will do it. And if that’s what it takes to ensure that software developers release stable, tested, finished, glorious products then that’s what it takes.
Bah – so negative, which isn’t my intention, because you guys rock, and this game is amazing… So all this said. Mark – Your game is the 2nd best game I have played in my life. (Civilization 4, if your curious). From the vision, to the scope of everything it encompasses, to the details… as I was discovering each detail for the first time my gf heard my repeatedly swearing in surprise “Holy *#(*$#!” . Patch 1.5 has made the game very solid indeed. I hope you sleep better at night now.
Please, tell me that the next time I give you my time and money you will treat it with much more care/respect from the beginning. That’s all I need to hear. If you tell me that then you have a clean slate for the next release.
Thanks for all your ongoing work,
Posted by Ash88 on November 3rd, 2009 at 11:55 pm
Comment # 8
is the coop multiplayer ever going to com out??????????? love the game:):)
Posted by ronnie on November 4th, 2009 at 12:56 am
Comment # 9
I understand the stress management can put on developers, I see this as a lose-lose situatuion. This is why I like “By Request” developement option. Users tell developers what they want and pre-pay for the priviledge. Then the company can see the upfront demand (not including release sales) and no time pressures to release by a dead-line. You could try this on “ETW – World Domination” (add in Asia (china), Africa and South America) expansion. “By Demand” would only work if SEGA could get a large positive response for gamers.
Grant,
Posted by Grant "Ancientwargamer" Dinse on November 4th, 2009 at 1:45 am
Comment # 10
So you can’t meet deadlines? … or does SEGA set unfair ones?
You guys get paid and SEGA makes money – and the fans (consumers) who you & SEGA claim to behold to get an un-finished product that can’t seem to be fixed (also known as a rip-off).
This game is not meant for anyone that has an NVIDIA 200 series card like my GTX275 that is for sure. Bought your DLC and have never even been able to run it – what fun.
You ruined my game with your shoddy 1.5 patch – it is now TOTALLY UN-PLAYABLE.
I am not even sure if its a good idea to run this mess of code through my video-card…
what a sight!
Fix it … or not … i have really lost interest at this point.
Posted by Joe Martin on November 4th, 2009 at 2:49 am
Comment # 11
dear creator,
your games are the funnest ive ever played in my life. as a hardcore fan i would like to promise to buy your games aslong as there as badass as mideval II. think theres ever a possibility to remake Rome? dont ver stop making total war games please.
Posted by Daniel Vergara on November 4th, 2009 at 2:53 am
Comment # 12
I, for one, appreciate all that you guys have done. I’ve been a total war player since Shogun, and I’ve loved them all. You guys have accomplished something you can be proud of, here, and I thank you for the hours and hours of entertainment you have given me. I hope you don’t let the negative criticism get you down. Those guys who do nothing but slam you right and left really need to get a life. They don’t understand the business side of the software development process and just how remarkable (a small miracle, in my book) your product is.
Thanks for everything, and for making all of our lives a little richer. Go ahead and do Napoleon Total War. Do Rome II. Do American Civil War. Do Ancient Greece Total War….or whatever. I will buy them all!!!! Thanks!
Posted by Rick Cooke on November 4th, 2009 at 6:29 am
Comment # 13
I am tired of hearing you guy’s push this off on everythimg but shody work.everytime I play this game I get a new error as with most of us unhappy hardcore fans you forgot the most important thing the game has to work there are many fans who can’t play this game and I’m sick off hearing they are in the minority if that is truewhy are there so many with the same type of problems I’m having mostly ctd’s on a system that well excedds minimum spec.Many game companies manage to get quality work out on time as a coustomer I don’t care about you’r money problems I care about the fifty hard earned dollars I wasted on a game that wont do anything but crash.I have owned every total war and now I’m done.Why worry about the next game when I can’t play this one can’t get any answers from tech support and get kicked off the forums because you don’t let people talk ill of you’r broken game.And to top it off it still don’t work and no more patches.CTD!!!!
Posted by Kent318 on November 4th, 2009 at 9:39 am
Comment # 14
Thanks for the blog Mike.
Been a fan since Shogun and loved every game since. Loving Empire as well despite its flaws (which are now almost limited to the BAI) as with its grandness has the most potential in the series so far. Looking forward to your next blog. Thanks.
Posted by Tansu on November 4th, 2009 at 10:32 am
Comment # 15
I have mixed feelings on this. Yes, commercial goals and gamer goals can (and should) be compatible. Yes, there will be some trade offs. But the quality of the product should be the last thing a value-add, creative company lets slip. They should lose features before releasing broader, buggier games. There is no excuse for selling buggy software. This approach (shall we call it the ‘Microsoft approach’?) can only work long-term if you have the commercial advantage and customer lock-in to support it. Even then, it will vanish as soon as higher-quality alternatives appear.
I love the Total War series and own three games (of which Rome is my favourite). But I haven’t bought Empire, and probably won’t. When the next installment, Napoleon, arrives, I won’t be rushing out to buy it either. I’ll hang on until the bugs are fixed and the price drops. I don’t want to be paying top dollar for whatever work in progress “has to be in a box by date X”.
Posted by Ross Parker on November 4th, 2009 at 10:41 am
Comment # 16
Hello Mike,
At least for the future Napoleon Total War, I wish and hope a PBEM mode will be possible for MP battles.
I confess, rarely I play MP ETW battles because of a lack of time to cogitate before moving units.
I am quite sure many peoples don’t allways like to play a mouse race. “Savouring” the different possibilities of a position is actually a frustated pleasure.
Posted by GrosPaul on November 4th, 2009 at 11:02 am
Comment # 17
Please fix DIPLOMACY and nonsense declaring of war and refusing peace at Hard and Very hard!! Please make some finish product at least after 7 months after the game launch!…
Posted by Fingon on November 4th, 2009 at 2:11 pm
Comment # 18
Dear Mike,
I am 38 years old,i have a familly to support and thats why i work at least 10 to 12 hours every day of the week.So,you understand that my time and money are very important to me.In my free time,except taking care of my familly,i daily play strategy games,not more than 2, in order to relax and have some fun.And i always do that in a creative way,meaning that i like to use most of my mentally skills to succeed a victory in multiplayer mode or in campaign against AI.I like to see this games as a challenge of my abilities against other peoples abilities.I dont care about loosing,as long as i have tried everything possible to win.And if i finally lost from a player or AI that played better than me,in the end loosing is as fun as victory.Thats what i call entertainment.
I am the leader of Leontes Greek clan and i always try to inspire my members to play that way.Why i say all this?Because i want to saw you how important your games are,or can be about building the character of a young person.And you have succeded that with Total War Series.Accurate historical data about countries,nations,politics,war,tactics,coulture,religion and many other things not only amused us but also gave us the impulse to search and read about the way that other people live,create and die.
I am a Total War fun since Sogun and your games gave me the pleasure to enjoy every minute of playing time.And i thank you for that. But,for Empires, i have to agree with the comment that Ash88 made:”"Should you have tried to put less in but made it more solid? Maybe put out a surprise feature patch later (you know, under promise over deliver instead of what has happened)?”".You should have done that and sell your product cheaper.If you have done that i would have given you the right today to come to us now and ask us to buy Elite units of the west,the Warpath campaign and what ever else you wanted to sale.We would have bought them.
Read the first comment that leckan posted:”"Well said, sucks that publishers make the games worse when they just want to earn money. Long term they lose on it as the game gets worse and then less will buy them next time and well, there you have it”".
I am very sorry to say that me and the 98% of my clan members have stopped playing Empires a long time ago.And unfortunately its not only my clan.Bugs,crashes,lack of imagination and creativeness,to few maps,unbalanced units,not a multiplayer campaign etc dissapointed us to such a degree that forced us not to give another chance to that game.You created great expectations and now you pay for it.
From what I read about Napoleon,you are in a very good way.Please do what you say.
And finally a couple of suggestions.I read that you go in Slovakia to record the music with the 80 piece slovac national orchestra.It would be nice I think,when the armies marching,to listen to some marching songs of each nations.For example the Regimental march for British,la victoire est a nous for the French, Preubensgloria for the Prussians etc.Last but not least I would like to see land and naval battles happening at the same time in multiplayer maps and campaign and bombardments from ships to cities and ports.
Thank you for your time
Posted by Domesticos on November 4th, 2009 at 2:43 pm
Comment # 19
When “commercial reality” wins, we live to make another game.
Could’nt agree more.
Posted by K2 on November 4th, 2009 at 3:41 pm
Comment # 20
“We need both groups (casual and hardcore)”
Uhm.. casual gamers buy games once and leave, it doesnt matter if they like it or not, because they have already bought it, hardcore gamers bought every title and promote it within their friends
Posted by Thorn on November 4th, 2009 at 8:42 pm
Comment # 21
Your games suck now Mike. Why should I feel sorry for you? Hardcore? Are you kidding? The CA team should download EB for Rome and tell me how hardcore your games are. That mod was made by hardcore fans and it was 10 times better then the vomit you guys are trying to serve to us now.
Selling out is the downfall of a lot of good game designers. Go back to your roots if you wanna save this sinking ship.
Posted by True Warrior on November 4th, 2009 at 8:53 pm
Comment # 22
Would be more interested in hearing about what you’re doing different with Napoleon Total War so it’s not quite such a trainwreck rather than excuses about what went wrong with Empire.
Posted by Tim on November 4th, 2009 at 9:01 pm
Comment # 23
Does anyone read about what Mike is telling here in term of the theme?
When reading some reactions here and in some forums I’m not sure…. even if some native english or americans understand what he wrotes and writes (I’m not and I’m half german / half polish) and this is not the mistake of Mike.
According to this blog:
he pressure to publish games is high and the time is short or even hard marked to do. So nearly no game is released without problems. This problems has to be fixed by patches, but in ETW they made sometimes things more worse. There were many players which were pleased so long, no crahses and beside named problems for all (bugs) everything allright and playing or having installed not even a single mod to the game. then comes the next patch and “bang” they can’t play and have many crashes and so on. So who is “guilty” for this problem?
Sure, at most people the game still runs fine again, also other are now pleased because their ETW runs now fine, but …. whats about this guy -part of about 20% of all players- who has now problems? His pc configuration is surely not the problem, because one day earlier and before that patch everything was allright at him and the game!
also things as in the moment, when suddenly after patch 1.5 the older driver for the videocard is necessary are not giving a good picture, even when the actual was allrigt before patch 1.5!
Also I have to remark, that many bugs made or given by patches don’t give a good sight on the quality management. Invisible obstacles in battles as they were after a patch really allows the question “does anyone test the patch before giving it?”
Great graphics are only one part of a good game. Game depth is also the same way imprtant Mike, think about it too
Also you know better about the mass of “lost features” in ETW, f.e. the scalad down siege battles with not giving the planned siege stuff as tunnels etc. This is a little bit disappointing for me too, because even when the reasons why they are not included are explainable, to have them in a later way as “addon” will be good and maybe a further way for a longer support for the game.
However, I’m nearly 39 years old, married, 2 sons and I’m playing TW titles from the 1. hour, having some “special contacts” and being moderator / staff in the biggest german speaking TW Forum (TW – Zone) and responsible for ETW and also NTW and so I know whats going on and why and even all the discussions too. I still like the game and titles and I’m finally pleased for myself also with ETW so long.
But it is sure, that the game is not finished and needs further support. Think only, as one example about the here also named not repairable walls of fortresses.
Beside this, there are threads in most TW forums around the world, where people are talking what must be minimum fixed with a further patch.
Thank you
Mandelus
Posted by Mandelus on November 4th, 2009 at 9:56 pm
Comment # 24
What is missing from this “commercial reality” arguement is the “customer reality”. Without people buying these games, no publisher will publish the games. When a company pushes out a poor quality of product, people remember and you lose customers. Lose enough customers and it is over.
Posted by Turbo on November 4th, 2009 at 10:21 pm
Comment # 25
Consumer reality will crush Commercial reality … always has and always will.
Your commercial reality is directly tied to us buying your game. It would not even exist if loyal fans didn’t support you.
I guarantee your sales drop on your next release and damn well they should.
There is no market for being ripped off which is what you seem to think you have created – the all-day-sucker that keeps coming back for more.
You need to check your own reality.
Posted by Tony Pike on November 5th, 2009 at 12:14 am
Comment # 26
So we know its now sega who get the blame for the mess thats totalwar.
Isnt it really ur own fault for signing ur soul away to sega i mean sure u thought more money invested by a bigger publisher means better totalwar games but jesus what part of SEGA dont you understand? Thier too big to make good games anymore unless its thier own name on the line with sonic or something.
The big ones are the worst apart from blizzard who take pride and time in thier games.Infinity Ward and modern warfare 2 is another typical example of a publisher who got sucessful and decided not to care about the audience.
If sega cant see they have almost ruined a good franchise then to hell with them and totalwar to be honest.Id rather see no totalwar and it picked up by another developer than drag intself through the mud like a one legged man as it currently is.
Im not joking but if napoleon doesnt fix 90% of everything asked on this forum then u can rot as far as im concerned as every other TW will stay the same.We have reached the crunch point here and theres only 2 exits now which only sega can choose.Give the game the time it needs or watch its consumer base go down until u finally crack out another rome TW.Goodluck on that without our money though!
i know deep in my heart a lot of stuff will be fixed but theres a lot that wont including the stupid animations system as a whole which is a joke.spend 10 mins in a battle and watch them miss each other with stabs,the animation for running are unrealistic andstupid,men and horses jumping over walls and fences are actually missing the wall and generally jumping over each other.Troops dont walk they slide into final positions and the end of orders and then we get to the actual heart of totalwar games the MELEE fight.Its terrible also and no where near medieval II.All i see is people pushing other units to make room to do animations that rarely sync up.i see men get tossed by a bayonette stab that goes 30ft and then gets back up?and generally the whole units mass is wrong as one man doing his animation can push 3 other men 5-6 ft away while they stand idle seeking a target? sigh u done better in past games so why does empire suck so much in that dept?oh also does no one care that horses run in sync? this again did not exist in past game so why go backwards on your most ambitious title?
i cant even stand zooming in to totalwar which is what the game is about for me.i live for up close realistic 3d land battles which WAS HOW TOTALWAR BEGAN and it was US who bought those titles to get you to where you are today to shaft us over in favour of the zoomed(my pc sux) out sprite watching napoleon wannabe’s.thats the only logical reason i have as to why you ignored that in general that one part of the game was the most sloppy.yet you are happy to show the zoomed in cinmematic side of the game in your awesome trailers which actually fooled me into thinking the game was decent :/
im sorry if i come across harsh but check my posts, ive been here since rome with two accounts with well over 1k posts in total(one got banned due to criticism pff) ive laid out some good threads abou things i can can enchance the game and have emailed all the CA staff on the board with links including the normally excellt jack lusted with no replies apart from one i had from keiran in may 2009 which stated animations WOULD get fixed in the cycle.
WHAT cycle? where is it? keiran lied? why am i not suprised? instead you seem to only care about those 20 page threads on “proper flags for spain” who gives a *+!% about spain when half the time battles look like they are from some amatuer studio.
but lets just see if anyone from ca actually emails me back, reads this post or gets around to actually polishing the animations.
ps the graphics rock i will give u this as does the campaign map so bravo on that.you have had 11 months now and about 3-4 years on empire so i wanna see proper totalwar like it used to be without melee neglected.
this post got me banned by the admins on the forum by the way which is a joke.
Posted by r donnell on November 5th, 2009 at 5:56 am
Comment # 27
fix animations please, lands battles are 10% of what medieval was when it comes to close 3d action.
men jumping over fences is a joke for a start i can go on and on but you cherry pick the coments so writing this is as feeble as sending an email to alexander the great
Posted by r donnell on November 5th, 2009 at 6:17 am
Comment # 28
Hello Mike,
As a follow up of my “Comment #16″ about PBEM (Play By EMail), I wish also:
- not be limited to 20 spots when setup an army. I suggest 100 minimum. Indeed how imagine an army from this era with only 20 units!!
Of course playing online it is impossible to manage more than 20 units (well, I suppose) but by PBEM is it realistical;
- as a consequence of above: larger maps.
Best regards,
GrosPaul.
PS: I hope my “valuable” comments are not drowned by the flow of mournings. I try to be constructive. I have a firm feeling “Napoleon Total War” will be a monumental, enjoying and well think game.
Posted by GrosPaul on November 5th, 2009 at 10:39 am
Comment # 29
when i bought ETW I though two main things. at first it was wow tihs is epic i can control ships and that the campaign map was huge. then after about a week i realised that its laggy(i have a very good graphics card and over things but i can only play it on low for it to run smoothly) and the combat though looks awsom if its wih other 20 men it doesnt sync up well. the patchs havent realy done any thign that noticable.
but it was a good game, a good mix of history and accesibialty whihc is good for hardcore and casual. but it didnt live up to the hype
Dont ruin Napoleon in the same way as you ahve already lost alot of buyers you might as well make it the best possible to try to claw some back
Posted by maxamus on November 5th, 2009 at 6:00 pm
Comment # 30
I agree with the people who say it was unfinished and substandard (for Total War), but some of these proposed “bug fixes” are just ridiculous. For whoever posted comment 3 asking why we cannot repair walls in a battle, it is a TURN BASED CAMPAIGN! This means that while battles are fought in real-time, everything besides the battle occur over TURNS! NOT IN THE MIDDLE OF THE BATTLE! Infantry and cavalry don’t come marching magically out of a barracks that was somehow constructed in thirty seconds by a man with a hammer either. If you think that in the middle of a battle people are going to take the time to measure the holes in the walls and cut huge blocks of stone to make them fit and then actually hoist them onto the wall then you should stop playing Total War and redo third grade. I agree with the melee changes, or should I say, lack of melee changes. If Napoleon can fix basic errors like melee looking as bad as it does so that when cavalry charge at infantry they don’t just stop and have almost no visible charge impact, as well as the huge problem that men can only fight 1v1, and then add just a little to some of the features that make Empire different the result will be amazing. Although I am skeptical of Napoleon because Empire claimed to have so many revolutionary features without fixing basic problems that never existed in Medieval 2 or even Rome, I believe I will buy Napoleon. Unfortunately hundreds of others have lost their trust in Total War permanently. Just please don’t screw up Napoleon or I will be among that number.
Posted by John on November 5th, 2009 at 11:38 pm
Comment # 31
I won’t lie, I love every single game that CA has ever come out with. From Shogun to Empire. But with Empire, it was a love/hate relationship. Empire was everything that I wanted, but it delivered it in a way that left me feeling I was no longer important. It wasn’t polished, or trimmed like the titles of the past. It felt like CA had fallen in their standards. I realize now that Empire was not what anyone wanted it to be, although with recent patches its closer to what we had expected.
Ultimately I fear that you guys at CA have sold your souls to the devil in Sega suits. And although it may have been necessary, you guys have a reputation to uphold. Don’t let the suits, or the bean counters, or the publishers tell you when your masterpiece is finished. You are the artisans, you need to take a stand and uphold what made you guys great.
Tell Sega that your customers are unique, we don’t want a rushed game, unfinished and full of bugs. We will wait years for a CA title to be properly finished if necessary. We will be patient and loyal so long as you deliver what we have come to expect.
My only hopes is that Napoleon is everything I expected from Empire. I will place my trust in CA one more time. Please don’t let me down again.
Thanks to everyone at CA for the great games you have made in the past.
Posted by Mark on November 6th, 2009 at 2:32 am
Comment # 32
Just want to say that I really enjoyed Empire. Initially anyway. Since 1.5, I have not been able to play it due to a conflict with my ATI 3850 card.
I won’t yell or even criticize because I, admitidly, don’t understand the software industry. However, I will say that one can relate your position to most succesful individuals. You (and I mean the entire CA team) started out doing what you loved most; building games you enjoyed so that you could share them with others. Hey, you even made a few bucks. But now, things have grown beyond your original dreams ( I assume from the sound of your blogs anyway), you’ve lost a good deal of control and now you find yourself in a position you really didn’t want to be in. A good deal of your fans are ticked off. Like I said, I’ve been around since Shogun first came out and there have been a couple of times I’m mumbled words against you. But in the end you’ve always redeemed yourselves. Thus, here I am today with the bizare feeling that I should give a few words of encouragement to an old friend.
Okay, enough rambling. Here’s my point. Success seems to either make or break people. You have nothing to prove to me, I have all the confidence in the world that you are capable of producing a work of art. I hope, as yet another fan on a very tight budget, that if you are really having doubts, you will remember how you started. I (as well as many others) realize that you don’t live only to make games for us. You have to support yourselves and in some cases, your families. But before you burn out (as a teacher of history, I am very familiar with this concept) maybe you should go back to the start of things and do what you love. I would almost gaurantee that a huge ammount of people would gladly repurachase an updated version of Shogun (even with the old graphics). Am I saying you should actually do this? No. It’s just a thought.
Just don’t get too down on it all.
Posted by John Rowlett on November 6th, 2009 at 2:41 am
Comment # 33
has anyone else noticed shadows flicker madly on both ati/nvidia hardware?
ive tried both and in 5 patches it hasnt been adressed by anyone at ca.
its visable on campaign map/land battles/not sure on naval i suspect they are
you have to turn away from the sun in order for units to be seen clearly which is really a shame imo.great graphics ruined and no AA either on ati 9.6.
these are things i want to see fixed in napeoleon totalwar thanks!
Posted by mr d on November 6th, 2009 at 8:59 am
Comment # 34
МS (Mike Simpson) has made a nice model of games manufacture, which consists of dev time of a game (DTG), commercial reality (CR) and LifeTime (LT) of a series. I would like to add a few words about the relation between DTG, LT and CR.
How can we solve this task with three unknown elements? It is clear, that LT can influence on the mood of the publisher. The more there is LT, the more money СА receives for developing of the new games. It is vise versa with DTG: the more there is DTG, the more money the publisher looses and therefore the publisher gets less desire to continue a series or LT.
It is desirable, that LT>> DTG is forever. But the factor CR can break it all. The publisher hurries the developer in order to compete with other games. The person can’t buy more than 3 games every month. CR is a reference points in the ranges of DTG аnd LT. If CR points are inside of the ranges, the player waits for the game and forgives programming errors, if they happen to be outside, the player forgets about series TW or begins criticism. As a result, it turns out; that everything depends on the work of СА + MS. MS defines the ranges and the parameters. But I must say that this problem can be solved differently. For example, by modding. Mod increases LT and guarantees the increase of the interest to the future games by hardcore fans. Probably, the modding can even reduce dev time of a game (DTG). It turns out, that modding considers the balance of all parameters: DTG, LT, CR.
If to think about modding as a manufacture, it can be described as LT=1/2 year, DTG = 1/2 or 1 year. So CA can increase LT of series TW without any money, it can make casual players like hardcore fans and it always supervises the publisher through enthusiastic comments. It is necessary to develop modding. At first sight it is obvious, but only at the first sight.
Empire – is an excellent game. Yet, there was not a better one. But it is not necessary to carry it to the condition of Total War of MTW2. The empire has a right to have economic wars.
Posted by Sargon-1 on November 6th, 2009 at 10:29 pm
Comment # 35
Dear Mike, no matter what other say ETW is the best game ever. (even my laptop is bad I still love it) looking forward to play NTW on lowest graphic
Posted by oPatJRo on November 7th, 2009 at 1:04 am
Comment # 36
Hi mike,
Glad to see your next blog, I was beginning to wonder where or when you were going to post. This is my first comment, I’ve been wary verbally expressing my opinions about ETW since you get enough feedback already, one more person wont back a difference i guess.
But i can’t help but comment on this particular blog, “commercial reality” it works in a linear form in direction you start off small and make a gradual growth in succession. But what you promised with empire total war was at the top of the scale and a breath taking leap from previous releases you have made for example M2TW and with “commercial reality” it doesn’t come surprisingly you fell short or the mark. Producing an unsatisfactory product from release. Not to mention a closed book for 6 months explaining why.
On the positive side since release you have followed on with patches and updates, and held out the bombardment from many of the hardcore and casual fans, and brought the game over the margin once again to be playable. I look forward to the multiplayer add on and also the once promised modding tools. so that the community modders can bring further enlightenment to the game.
Further more to this response, I’d like to wish you and the team, the best of luck on NTW and all though the bar has dropped for you all at creative assembly and morale has taken a battering. I want you personally Mike good old chap, to make sure this time round we get it right.
Best regards
Stason
Posted by stason on November 7th, 2009 at 7:01 am
Comment # 37
I normally buy games I like and want on release day paying the full price.
However, in the case of the Total War series I learned my lesson when I bought M2TW on release day and experienced many bugs and issues.
I then vowed NOT to buy any more Total War games on release day.
When ETW came out I decided to wait before buying it and sure enough I then read that it had many bugs and issues.
I then waited until patch 1.4 came out and bought ETW for $29.99 instead of $49.99.
If the Total War series didn’t have so many bugs and issues on release day then I would have continued to buy the game on release day.
Now imagine that there are hundreds of thousands of players out there who do the same and wait until the game is patched and the price falls, and you can see how much money CA is losing by releasing buggy games.
People are NOT stupid, and they learn from their mistakes.
Perhaps CA should learn from that
Posted by Moshe Levi on November 7th, 2009 at 2:57 pm
Comment # 38
Yeah, you live to make another rushed game. I hate that philosophy. To heck with corporate interest.
Posted by Jeffrey on November 7th, 2009 at 8:20 pm
Comment # 39
GAH multiplayer campaign
Posted by Dawoad on November 8th, 2009 at 1:43 am
Comment # 40
Interesting concept. We all know that people have to eat to enjoy doing the things they like to do, and business is business.
You might say I am a “casual” gamer in that I enjoy playing when I have the time, since I also have to work for a living. Gives me the small change which I can use to invest in the games I play casually, and whichkeeps more games coming I assume, by allowing you to build the games you enjoy.
I have all the Total War games for all the eras. Let me lay all of them in a line on the table. Starting with Shogun each game I played encouraged me to purchase the next. ( I exclude the Alexander campaign!) If I start on the Empire TW end of the game line I cannot be sure I would have purchased games all the way to Shogun. At least as quickly as I did starting with Shogun…. Read More
I could hardly wait to get Empire, due to the game experience with the previous games, and my expectations. Then I got the game. It is OK now after the patches but If it were not for the previous games I would not have continued playing and waiting for a fix.
I will probably buy Napoleon but I will not rush to be first in line.
Thanks,
Doug Easley
Posted by Douglas Easley on November 8th, 2009 at 5:11 am
Comment # 41
Thats why game developers such as Valve and Blizzard are so succesfull. They only release the games when they are completely done and completely awesome. The fans love their games and their financial results are there to show.
Have to give kudos to Bioware too. Man that Dragon Age: Origins, thats a game!! No bugs. Endless content. Can’t. Stop. Playing.
Posted by John on November 8th, 2009 at 10:23 am
Comment # 42
Hi, I am a huge fan of the TW games, esspecialy Empire’s, and I think the only thing you should add to this game is REALISM! Add more smoke, huge scale battles, expand the number of the units you can deploy – like 40 instead of only 20, and i believe that the mods will do the rest for realism…
you should create this realism addon for the ones who realy want MORE and can finaly adventure what was it like in the 1800’s.
That’s the most valuable tip i can give you to work on for Napoleon Total War, and believe me that when you will do it, your ratings will rise high!
Posted by M.Marom on November 8th, 2009 at 10:43 am
Comment # 43
I’m with R Donnel.. MTW II plays much better in land battles and has somewaht better graphics too.
Posted by JZG_Pedro on November 8th, 2009 at 7:46 pm
Comment # 44
Congratulations! You’ve just made your first step towards bright future that is Electronic Arts.
Let me remind you what they did. Red Alert 3 – they hired models, top actors, spent insane $ on PR etc etc etc… but forgot about the game. As a result, potential great multiplayer game got ruined and forgotten. It’s fan base, at first attracted by silicon-filled chicks and steroid-pumped guys forgot about RA3 because some primitive bugs remained after 6 months. They never listened to the community’s remarks, advices and other attempts to help to improve the game. And they get what they deserved – oblivion and ruined reputation for the Red Alert franchise, which indirectly took part in resulted Net income of -$1.08 billion USD in 2009. Take note that your “fan base” is something quite unusual for game industry – large part of it consists of men over 25.
So if you want to avoid what’s coming upon ETW, better start cooperation with community. By telling that I mean read and listen for people’s reaction. Do not listen to those who demand “historical correctness” above all, people don’t care about uniforms or number of buttons if game is ridden with bugs. Also, ignore those, who scram about add 100000 units on the battlefield and other unrealistic demands. Instead, use Blizzard’s way to solve problems.
They define group of expert players and start a close cooperation to polish balance. I can tell that ETW got TREMENDOUS multiplayer potential, but it’s crippled by lack of maps, lack of MP modes, lack of ladder, lack of bonuses for victories etc. Changing costs won’t help in a long way – MP is unfinished right now and should be improved in terms of quality, not quantity.
What you are trying to do now could be compared to “Zombie banking” in economics. CA try to inspire people to buy NTW when ETW is almost dead and should you continue to support this “living dead” in a good-for-advertisment shape, NTW’s and CA reputation will be destroyed utterly and completely. Reanimate ETW, fix bugs, fix AI, delay if needed, implement Blizzard quickpatch policy.
The last thing people want is to see CA in a role of Total War franchise slayer.
Best regards, James Kelly, 32 years old. Engeneer,
Posted by James Kelly on November 9th, 2009 at 9:25 am
Comment # 45
Well, sounds to me like there was a deadline set that wasn’t able to be met with a successful product. Now, I ask myself, were the developers aspirations just too high which led to an unfinished product (my gut says yet) or was it just too many hiccups with the new engine that had to be ironed out (which pretty much leads back to my former statement).
Medieval 2 Total War’s engine by no means was a terrible engine. The campaign maps were solid, the content of the game was solid graphically and sound system wise. Yet Medieval 2 still had some minor issues that could have been ironed out but consumers were pretty much left on their own with those minor problems. But, basically M2TW was pretty rock solid and is still a favorite.
So, my question really is, why move to a new engine when the old one could have been improved upon? Why move the game, basically, onto an entirely new engine/platform that needed to be ironed out/tested/developed etc? Most of the positive features in ETW could have been implemented in the M2TW engine. Furthermore, things that weren’t necessary such as the ETW campaign map where you can plant units on specific pixels rather than a grid, when cosmetically it’s really no different than the M2TW campaign map, which caused more problems than necessary (and I’m sure there are more examples to this type of unnecessary change).
All in all, CA bit off more than they could chew, produced a half a game, and sold it to the public when CA’s own wouldn’t even give ETW to their friends knowing it was egg in their face. That… is poor leadership, poor judgement, and poor planning.
If you have a timeline, you work with what you know, you improve it if necessary and produce a solid product. What CA did with ETW was aspire to something awesome, developed half of what they were capable, and sold a half-finished product to the public that doesn’t have half the depth of the previous games.
ETW is a graphical marvel but a development nightmare and CA is going to continue to propagate it without the features the fans have been asking for… plain and simple. I’ll be amazed to see cities and forts be properly implemented in Napoleon. Chances are forts will be just as useless as in ETW, they’ll have ninja-hook throwing infantry climbing walls, and cities will be non-existent. On top of that, the attrition/supply system will be so flawed and essentially useless that it’ll take CA even further down the rabbit hole.
Good luck in your endeavors Mike Simpson, but the route CA is going, it isn’t looking too good.
-A once enamored TW fan
Posted by SirVulf on November 9th, 2009 at 7:30 pm
Comment # 46
First off I see the situation you are in, and accept it as the current reality at your company. Saying that the publisher may be the most important customer of all, to me, is a very unwise statement. The consumer is ultimately the only consumer that truely matters in the LONG RUN due to the fact that they purchase it and they pill the bills of the development team, the publisher and everyone else involved.
I would like to point out some successful games and point out that creating an amazing game and not releasing it until it is ready is the best policy for all parties involved and sure to increase your publishers bottom line.
Starcraft, it has been roughly 13 years since that game was released. It was playtested and balanced for years and patches have came out every few years to keep up and balance the styles of play that have developed over the DECADE (imagine the money earned from a game that has kept popularity for over 10 years, much less created professional playing leagues in South Korea…I myself have bought that game at least 4 times). Creating a game that is solid in gameplay and not rushed takes time and it cant accurately fit inside a publishers greedy/idealistic time frame. Ask your publishers if it would be worth there time to delay the release date of a project by a few months to fix balancing, sometimes retarded AI, animations and everything else if they knew that they could cash in on that game for the next ten years.
Secondly look at the Fallout3 game. That is a game with solid gameplay, granted in a different genre, but it was not released prior to when it was ready. Now look at the money they are making on downloadable content. As your publisher should well be aware of, downloadable content is one of the easiest places to cash in on a product…IF it is satisfactory to the customers in the LONG RUN. I love Empire TW and Rome TW. But i find my patience running out with crashes, silly AI antics (or lack there of) and other issues that could have simply been cleared had the emphasis on the product not been placed on the release date but on how well the game will stand up over time.
Solid Game. Not rushed out to release. Patches, lots of them…periodic changes and additions to the game to keep it balanced and running fine. This will create a game that can stand the test of time, get people to continually buy expansion packs and downloadable content and games in the future. The customer is truely the most important group in to who should be pleased. How much longer do you think CA can get away with short run gains while ignoring long run success.
Posted by Harbinger on November 10th, 2009 at 12:20 am
Comment # 47
Personaly, i think that Empire Total War is a huge step forward in the Total War franchise. The first Total War game I played was Rome and I just got Medieval 2 recently. Both were huge titles but the campaign content was in my opinion a little too dry. The campaign map was not exploited to its full potential since only cities can produce cash and troops.
The campaign in Empire is actually MUCH MUCH more complex (esp the economy system) and for the first time, naval battles are included. Also, some of the more niggling parts of the game (like marching units to battle) has also been streamlined.
YET, bugs and technical problems have basically killed the game in the first months of the release. The game was very prone to crashing and although the patches fixed that, it still crashes more often than other programs. Some of the problems mentioned above also occured although I have not noticed until now (like the weak infantry melee and jumping over walls) but they are relatively small now that Empire is starting to look like what it should be.
I think that eventually, I will buy Napoleon Total War but I would not be the first in line after what happened in Empire. Personally, I think that Napoleon should be a further improvement on Empire. (unlike M2TW which is basically Rome in a different setting) One thing I would like to see is the introduction of complex Battlefield cover system like the one used in Company of Heroes where the whole battlefield is divided into no cover, light cover and Heavy cover. Army sizes don’t have to increase but I will like to see more flexible regiments instead of 3-4 lines of men lumbering around the battlefield. One thing I would definitely not want to see is an Empire Total War grand campaign in a different setting.
Still, I won’t be expecting too much since they are still using the same game engine. Keep up the good work CA.
P.S: The music in Empire is very very bad. It is nothing compared to the M2TW music which is exceptionally good.
Posted by Sirchandelstroy on November 12th, 2009 at 10:37 am
Comment # 48
hm i doub that i will buy napoleon total war until i get some informations from plasers. i dont want to trow money away for half finished product…
Posted by julc on November 14th, 2009 at 10:59 pm
Comment # 49
Total War should focus on the fan complaints like huge gameplay problems i.e. men only fighting 1v1, and not assume that they can do the same thing they did with Empire to Napoleon. Remember that none of the countless people who left because of Empire have been posting. Lots of the posters are the slightly mental fans who say that it’s the best Total War ever. I don’t know if Total War fully understands how many people they’ll lose if Napoleon is bad.
Posted by John on November 16th, 2009 at 2:29 am
Comment # 50
Ok I get commercial reality. Really I understand, but Empire was the glitchiest most unfinished game I’ve ever played in my life. I never looked forward to a game more than empire and when I had to deal with that load of garbage I lost faith in CA. It wasn’t even near playable, it was like an alpha or an early beta test. Games do get rushed all the time, but I rarely see such a horrible release.
I’ll give CA another chance, but please get the game through beta before release.
Posted by Llama765 on November 17th, 2009 at 8:17 am
Comment # 51
My few words are dedicated to the currently intensively discussed article on ‘who-is-this-game-for-anyway’.
Firstly I’d like to express all of my appreciation for the whole idea that lives since the middle of nineties and gives us all fans excellent hours days of entertainment pure… ..The idea to deliver a strategic game for ‘grown ups’ , a game dedicated to historical features and with deep love to proportion in both reality and fun balance and obvious splendid love to detail.
Yes it is actually a game too good for kids or for bored teenies (even though I believe teenies market seghment is of course a great market there for You to grasp too )
However all of us who were fanatic gamers since beginnig of nineties (and some of us fortunatelly stayed obviously still healthy and not converting to sociopathic games playing nerds and IT nuts , hehehehehe) so all we are now in our 30-ies and 40-ties and in this very market segment with exception of few great sports games, there is not that much out there ,I call it, of realistic historic strategies out there on the market nowadays , only these great and splendid Total war strategy series…
For mmyself, who plays it often and at the same time for me who masters both the job and family (my wife and family think Im weird and playing this a bit too often but they#re fond of that fact at the same time that I dont hang out too often with my job or buddies and I#m always there for them, so they allow me this piece of private craziness – the series Total war…
I do remember my excitement once I bought ( I guess it was on business trip in California in nineties) my very first Total war game , it was very first release of Shogun. I was just immediatelly overjoyed and excited , since then the excitement keeps high level. I#ll buy certainly also this one release with our good old buddy Napoleon.
Anyways, at the end I want to wish to Your entire team/company of Total War series (today I guess it’s kind of huge company nowadays) just all the best and many many more creative years and the same pedant approach (we all fanatics of TW in all world we indeed do appreciate very much all Your love for details and Your great approach in getting the history teached also on this entertaining way, I even used it many times to educate the kids in my family on history lessons and at the same time we played few exciting muliplayer rounds..
Ok enough of taking, wishing You all the best and the Total WAR is souveren the ALL TIMES BEST strategic game ever… !!!! (:=)))))))) (claiming it , been there done that, having seen and played basically all of strategic games that do count nowadays)..
Very best regards
Stan ,
one of those plenty of quiet ‘grown ups’ enjoying this great excitement with Your entertaining TW series I found many new freinds around the world.
Posted by Stan on November 18th, 2009 at 3:04 pm
Comment # 52
I mostly agree with all of the comments, especially Harbinger comments #46. However I want to see it on the other side.
Since I buy shogun total war, I do not play other game. Each time, when Total War release, its time for me to buy newer high spec PC. Total war is the only game I play over and over. I loose interest with Warcraft or similar strategy game.
You have an ambitious vision in TW Empire, and I wait patiently and passionate … But the result is not what I expected. I sense that this will happen, by looking back at Medieval 2 which also have lots of bug.
I admire your vision, I buy your vision (not the game). I will not loose faith with you … Develop this game to even more better … Keep improving until its stable. One failure is lesson learned for the success in the future. Keep on going … This game is a breakthrough in strategy game. I’m looking forward to buy and play it.
Posted by Benedict on November 18th, 2009 at 7:06 pm
Comment # 53
Hi great game. However, as a mod fan I would like to know if you will release mod tools to allow modders add new regions to the campaign map? Many in the modding community on TWcentre forums would like to add regions like Brazil for example but say CA hasn’t told him how.
Posted by Brian Boru on November 19th, 2009 at 7:47 pm
Comment # 54
Before I even truly begin this comment I want to state that, bugs and all, E:TW and it’s predecessors have all been fantastic.
Of course not every game will satisfy every person, nor will every person be as frustrated by the same bug as the guy before him, but all things considered, the series itself and the effort that goes into it is awe inspiring.
If I sound like a kiss a$$, then so be it, but I am kissing those rumps for a reason- They produce not just one game, but have produced an entire series of games that I have spent countless hours playing, and if the series continues as it has in terms of quality then I will continue to play them for many titles to come.
As for my direct criticism of the game- I think there is a trmendous balance for both the casual and hardcore gamer in this series, and the bugs that are present are all 100% tolerable and do not make the games unplayable by-and-large.
To be honest nothing comes directly to mind tha I would waste my time complaining about, but rather quite the contrary- I congratulate the designers on every front.
Please continue to make games the devs and designers enjoy, and I am sure that I will continue to enjoy those same games.
Peace.
Posted by Shawn on November 19th, 2009 at 9:52 pm
Comment # 55
ETW has great potentials. All TW games have had great potentials, but RTW reached a point, where the few remaining bugs didn’t matter any more, and so did M2TW, Kingdoms more or less realized the potentials. So in the end I always got what I payed for, I never expected software to be perfect or AIs to be clever.
But I am still waiting for ETW to cross the line from a potential good game to an actual good game. Main reason: Too many CTDs. They are not campaign killers, I just reload (sometimes I have to reboot) and fight on. I guess that of the many hours I have spent playing ETW, about half of them was spent watching some load screen or other.
Constructive suggestion on handling business ethics: Perhaps you should not try to save money on the manual. There used to be good printed manuals in the earlier games, explaining what you can and what you cannot with this particular game. Like, I remember I was very disappointed, when I found out that you had to autocalc sea battles, but then I read the manual, and it stated clearly, that this was not possible. This was a developers decision, if you want sea battles, write your own game, end of discussion.
I realize printing is expensive, but some pdf manual would be okay. Think of the possibilities. If in the manual somewhere it said: “when your fortification is damaged, the only way to repair it is to tear down the whole structure and build a new fort” then a lot of complaints would be a lot easier to handle for you, as you could simply ignore them. Lots of people would certainly complain and probably start flame wars on the issue, but it is your stated decision, so the initiative is yours, end of discussion. Customers will then have to ask you politely to implement this feature in future releases.
I am really looking forward to the MP campaign.
Posted by Duus on November 20th, 2009 at 10:46 pm
Comment # 56
Hey, I’m just glad they are making NAPPY TOTAL WAR. Thank you Mr. Simpson!
Posted by CyberMurph on November 22nd, 2009 at 3:21 am
Comment # 57
I can’t even play ETW for 10 minutes before it crashes. It always crashes every time and it has become something to expect whenever I put the thing on. Are British Trading Standards needed to intervene in this matter for you to realise that you have to by law place a product on the market that works.
Do you even hear us?
Many of your “hardcore” fans Mark cannot even play the damn thing and my PC is well capable of the recommended specifications.
Now you insult us with news of upcoming ‘Napoleon: TW’. Like have we forgotten whats happened with ETW and I refuse to believe that it not be filled to the brim with bugs, glitches and incomplete content. For example, where is the Forgasse deployable trap that you paraded on TW.com website?
I would organise a boycott but quite frankly I don’t even care anymore. Someone (hint*) very soon is going to replace you and be able to do it way better that you.
Peace : )
PS. Owner of Shogun, Rome, Barbarian Invasion, Medieval II, Kingdoms, Empire.
Posted by Iftikhar on November 22nd, 2009 at 10:26 am
Comment # 58
So what you’re saying is that the series is going to fail, not just because you’ve been pushing out non-functional games but due to poor decision making by management.
That has to be the worst excuse I’ve ever heard. I’m a professional and am constantly working under extreme pressures. Even with extremely bad management I’ve always upheld my standards. Because managers need management.
It definitely sounds like another woeful excuse/justification to me. I think you need to look a little closer to home. Oh and btw the Napoleon video is just a load of spit and polish. And its not fooling me for a nano.
Posted by yobbo on November 23rd, 2009 at 6:59 am
Comment # 59
I first played an ETW land battle last week, and after that a RTW land battle.
And I must say, RTW battles rules, ETW battles sucks!
The speed that your units move at, the powerfull cavalry charges, when units are routing you get 10 kills/second, being able to kill 8000 barbarians with only 2000 romans, men really fighting with each other and not just stand there doing nothing, no retarded gunman that won’t shoot for some reason, epic battles (without a ctd), …
I hope Napoleon Total War will be like RTW again (but then with gunpowder). And no stupid walls, better diplomatics and cannons that work how they should work.
Posted by Ruben Heymans on November 23rd, 2009 at 4:20 pm
Comment # 60
If it was true that you make games for hardcore fans then why are popular features such as multilayer campaign and a centralized lobby with chat being ignored?
Posted by yearight on November 26th, 2009 at 5:24 am
Comment # 61
Thanks for the transparent communication!
I see the commercial reality and for you guys, as employees of CA, it is really ‘real’. For many of the posters here the commercial reality is probably daddy’s bank account; so forgive them for failing apprehend ‘reality’
I have always liked the Total War games and also like Empire. I has cost me quite a lot of hours of my precious time
There is one thing I want to share:
Empire was quite bugged at release, which forced me to put the game down for some time. After that there kept on coming new promised patches which would change the AI significantly. Because I wanted to have the best possible experience I waited and waited and as time moved on I got into other games. Since I dont have a lot of time I haven’t really got back into Empire. I still bought the warpack as it came out, it enjoyed it for a few hours but since then I really havent got back into it.
Main point being that because the core of the game was partly suboptimal at release, I waited for promised patches and basically didn’t get back into the game, even not after they were delivered. Time had moved on.
Perhaps in the future I will again find time and motivation to dive into Empire, although I suppose by then Napoleon is out. Since that is supposed to be seriously better, I can’t see how that is a bad thing
I am under the impression that CA has in the meantime adopted an ‘Agile’ type of software development / project management. I can see how that can be a problem for code base rewriting projects and meeting deadlines! I hope CA will be able to release less supoptimal games in the future, because the games deserve it! I cant wait for the Epic battles im sure Napoleon will bring onto my screen
Posted by Lethaface on November 26th, 2009 at 10:22 pm
Comment # 62
Hi Mike,
The game wouldn’t work properly for me. Check this for a PC:
Asus Striker II Extreme motherboard, Intel Quad QX9650 (@3.33GHz) CPU, 4GB Corsair DDR3 RAM (1333MHz), Tri SLi 280GTX’s, Thermaltake 1500W Psu.
I’m sure you could understand my frustration with it all when the above machine can run Crysis full whack at stupid frames per sec but not Empires. So I contacted the nice people at SEGA and after a few home truths they finally decided they would refund my game. I wont go anywhere near Total War or CA again.
I do fully understand the predicament your in by the way and I do sympathise since I loved Total War from day one (believe me, its heart braking leaving you) but the bottom line is, whatever deadline you have, whatever SEGA requests, you take our money so deliver what we want or we vote with our money. I was not bothered by bugs game wise (AI etc), as in the patches would fix them. I was distraught at the crashes and the fact I could not play the game in the first place for over 6 months.
Posted by Paul on November 28th, 2009 at 1:58 am
Comment # 63
Everybody is complaining about the AI, but I would like to raise an issue about maturity – I found the original Medieval: Total War incredibly atmospheric. It took itself seriously and dared to be a game for grown ups. When I played Rome, I felt as if I had been transported to a 12-year old’s world, where everything had been dumbed down to be made as “awesome” and “funny” as possible.
Despite all its progress, this is where the series took a wrong turn for me. I hope you will read this and send it on to the series’ director.
Regards
Posted by ThomasJakobsen on November 29th, 2009 at 2:42 pm
Comment # 64
I love the Total War series, but I think truth of the matter is that games are inevitably becoming more social, and by social I mean that the gamers who play the games are going to play an integral role in the development of the actual games and the development teams conduits of a combined synergy. Modders for example should be invited and officially supported to tackle the daunting tasks of building such a complex game. Independent teams can focus on things in a more flexible manner than an actual studio has the time of day for. The Total War series depicts elements of some of the most important moments in history, the development of such an achievement should not be drawn back by an inability to utilize this invaluable resource.
Commercial reality can be overturned by progressive development and more communication with hardcore fans. You release a foundation, an environment, a massive open world, and then you tell everybody- let’s make history.
I think my biggest complaint was a lack of diversity in Sea Battle environments and unit appearances. No shore battles? No land in the distant? No sharks? There’s a lot of opportunities for some beautiful battles and still involve the element of land. It would be awesome to have pirate raids on towns on the shore.
Another element was the urban design, these cities looked a little lacking and rarely reflected the function on the campaign map. Even Medieval Total War did a great job with cities. If anything, perhaps just the major cities could have unique looks.
I’m curious as to where the series will go next. But I’d like to recommend World War I at some point since it’s an untapped market opportunity. That’s all I have to say for now, I look forward to hearing more about the multiplayer online campaign and understanding how Napoleon stands apart from Empire.
-rjc
Posted by Rick Canfield on December 2nd, 2009 at 10:48 am
Comment # 65
The irony is that while the barrier to entry is pretty high with total war, it is a very easy game to play casually. The turn based mechanic means you can play it for 30 minutes or 30 hours depending how much time you have.
I think Total War is one of the most casual player friendly hardcore titles around. If you could somehow provide all the complexity that you currently do, but allow for a simpler interface to it, I think you could pitch this at more general gamers too.
Posted by Aaron James on December 2nd, 2009 at 12:37 pm
Comment # 66
Erm I’ve seen that exact post before, I really hope you havent just copy and pasted.
Posted by BlueWolf on December 3rd, 2009 at 4:53 pm
Comment # 67
From what I have read so far, I saw lot of “unpolished” and such about Empire Total War. One thing I have noticed that any games with a huge ambition cannot be easily polished or fixed. Ambition, I saw it in Empire Total War.
Posted by Kevin on December 4th, 2009 at 10:31 am
Comment # 68
i know how to fix it just release the mod tools and mods will fix it for the players who care (aka hardcore gamers)
Posted by realese the mod tools on December 5th, 2009 at 10:08 am
Comment # 69
I have been a fan since Shogun and bought every one but thought that from Mediaeval they were over stepping themselves with the complexity. I bought ETW in June for my b’day as it sounded amazing-I have tried to load it on every computer I have (4) and it always crashes. So I have not even been able to find out about the other horrors of ETW yet! The fact that I cannot play it yet and knowing that even when I do the game will be awful is very dissappointing. I paid nearly £40 for the game ($55) and I my spending with TW is at an end until I get some satisfaction from the last purchase. Talk about how to kill a franchise!!!
Posted by GJEO on December 11th, 2009 at 3:37 pm
Comment # 70
Why oh why do you have an aversion to realistic simulation? Without the facility to adjust game speed, units zoom around so that if one looks away for a moment, half the line is ambushed. Why all the tedious complexity of campaign parameters when the one absolutely essential thing (supplies and lines of communications) is completely ignored?
Add to that bugs upon release and an AI that appears to have really annoyed Adolf Hitler : ) and you really are shooting everyone in the foot, leaving it to the modders to try to save the day. This series could be SO much better.
Fog of war options would help a lot too. As I say, it seems deliberate that realism is avoided at all costs – a real shame when the graphics are so realistically state-of-the-art.
Posted by atd on December 17th, 2009 at 6:06 pm
Comment # 71
Whoa, I do not agree with the people saying “go back to your roots and make another Rome: TW”. They already did Rome TW and it is still great. Empire: TW was my most anticipated TW game but seriously CA, you guys really dropped the ball on what could of easily been the best TW game ever.
No excuse for the AI not being able to do naval invasions on release. There is also no excuse for the corrupted saves, crashes, etc.. etc.. The release really hampered any progressive titles you guys can do now. Unfortunately you’ll probably go back and play the safe card and make Rome II:TW. I say unfortunately because there is already Rome:TW and MTWII that has all the sword and hand to hand fighting one could ever dream of. I played every single TW game (yes including Shogun) and I was most exited about Empire. I was like FINALLY, a break from endless hand to hand /calvery charge for the easy win!
-Big mistake by not allowing a player to control the 13 colonies and start under protectorate status of GB in the standard grand campaign mode (and then allowing them to revolt or not on their own).
-Really lazy work on the different nation’s unit stats on release. They were virtually all the same (The patches and DLC fixed this thankfully).
-Aside from the the obvious naval boarding crash, click a ship and freeze, corrupted saves and countless other bugs… I listed those two above things because really, would it have been so hard? Everyone asked for them on your own message boards!
However, I must admit back in the day I did write on the message boards and voted with others in favor of releasing now (based on the demo) and then fixing/adding as it went. But my god man, I mean I didn’t mean for it not to even work! There was REALLY a contest shortly after release for the first person to post a screen shot of winning a grand campaign- world domination victory. I’m not talking about skill here, I’m talking a contest because it was a miracle if you could get through a game where you didn’t crash out (or on some specific event) that caused your saves to corrupt and no longer progress pass a certain turn. That’s pretty bad!
Perhaps you should find another publisher or maybe, just maybe, you gouged enough money out of people with the countless DLC packs and the game (which was pretty expensive compared to other games if you wanted the extra units) that you can self-fund your future projects like Blizzard.
Posted by Tony on December 20th, 2009 at 10:02 pm
Comment # 72
I havn’t played a total war product in vanilla form since Rome. As comment 68 states, release the mod tools and let them fix your games.
I have been a loyal customer since Shogun, I don’t bother checking these msg boards much. Mostly because you never realise how much a game stinks till you read it on a msg board. I havnt had much problem with ETW, because I waited till it was Modded before I played it. Which will be what im going to do with Napoleon.
Money makes the world go round, understood. But at what cost to your self-esteem? Maybe driving that fancy sports car is more important than a good product. Ill still be buying the next title, but not until its modded.
Posted by Ron on December 26th, 2009 at 7:04 am
Comment # 73
Dear Mike,
I love the idea of the Hardcore-Fan Game. I am one of those. Loving uniforms and historical correctness. Due to this I have always had one problem with the TW franchise:
Success or call it too much expansion.
I hate seeing my Prussia reaching from Russia to Northern Africa its sooooo Historical uncorrect. And thats not because i want to replay the history. No I just want to make it look at least a bit realistic. Even if i conquer this territory I want it the slow way. I want to know my borders. Some would say: “Just play slow.. dont rush” but thats not my intention. I want to play ETW intensive and get all there is (this has nothing to do with difficulty vh/vh btw.. I think it is more about game depth) and my suggestions (see below) would let it stay at least “historical considerable” for a much longer time…
So I would suggest the following things:
1. Make the provinces smaller and lower the movement of troops
2. Make it hard to spam Stacks like the AI does. Instead (as you might hear often) improve the AI
3. Enlarge the possibility of beeing passive for many turns while trading and growing the economy
4. Bring in more resources and ways of trade treaties
5. Improve the AI’s will to be peaceful from time to time
6. Set priorities to the AI more based on historical facts (F.E. France, England and Spain concentrating on the colonies)
7. Give the map a more friendly colour
it looks all to grey and dark (in Europe)
8. Make the controlling of troops in fight more easy ( I remeber trying for days to put some units behind a wall in the way i was thinking of)
9. Enhance the economical importance of single sectors and give us more opurtunities to benefit our economies (For example lower the taxes for industry or open new small towns in that sector not just the determined ones…)
10. Think about a method to make warfare expensive (as it would be more realistic). Supplying one unit in homelands is more easy than supplying them in the countries you are about to conquer. Further a just conquered or attacked sector may have more problems to supply big armies! My solution: Double the upkeep for units abroad or in attacked regions.
11. Think about ways to controll waterways (im thinking of the bosporus) from land by building a fortress or something and make Rives flowing through your territory useful for trade( For example by a new Building: Inland Port)
Further I do understand the industrial pressure on your project ETW. But how can it be possible that such big Bugs and Problems are released with the game. I had a very good PC back then when it was released and every turn used to take hours… Loading a battle took days…
And then it crashes from time to time and restarting isnt much of a joy.
That just to show you what major problems existed. Thats why many are disappointedabout youre game. I know patches have been released and the major rpoblems with running the game will be fixed. But back then it must have caused a lot of bad image. Did your company think about that?
We were waiting from one pronounced release date to the next and couldnt wait to buy it the first day and then spent that day on ETW. And in that moment your game showed up its mistakes which were plenty. So you should have had more time and it would have been better in commercial means as well as in the personal consumers perspective.
Thank you for your attention!
Posted by Jan on December 26th, 2009 at 2:24 pm
Comment # 74
I have been playing since Shogun and have never been as disappointed in a game as this. The video action (assassins etc.) in Shogun was beyond compare 1000% better than anything before or since. Just cool. It has been dropped completely this time. As far as play, if I had wanted civilization I would have bought civilization. Anyone on the design and build teams should have their computer privileges removed. I received it from my wife for Xmas Friday (she knows Total War is my one bad habit), installed immediately, removed on Sunday, and Shogun made me happy Sunday afternoon.
Posted by Steven on December 27th, 2009 at 2:50 pm
Comment # 75
Are you kidding me!? So what you are saying is the Publisher is the only one that matters. You and the publishers would be out of a job is it wasn’t for the customer buying your product. I can tell you for damn sure that I wouldn’t go out and buy a car that wouldn’t run or broke down every 3 days. That’s basically what this game turned out to be (except for the price of a car and this game is way different) it’s a bad lemon. All I can say is NTW better be a hell of a game or you guys are going to be out of a job. oh and another thing, I’d get the hell out of SEGA if they don’t want to take the time to put out a finished game instead of a half, waste of packaging and plastic and wasting my time and money. Don’t think I’m running right out and buying NTW on the release date either and you better believe I’m checking these blogs to see if you actually took the time to release a finished product.
GOOD LUCK ON NTW…IT BETTER BE GOOD FOR YOUR JOBS SAKE!
Posted by Jay on January 2nd, 2010 at 4:33 am
Comment # 76
Happy new year to the team. I’ve followed you guys from Shogun and I have seen a step by step improvement in the series. It’s a game that stands alone but as best layed plans go – battles never run smoothly.
I’ve been fortunate enough to have only had problems at the start – patch 1 & 2. Full marks for moving forward against the odds mentioned above.
I believe many of your distractors believe their PC is some kind of Games console. PCs need to be updated with new hardware to meet the new Software and to gain optimum experience and benefits. I can’t fit any more parts into my Fujitsu box but more importantly it hasn’t cost me the earth to upgrade. I’ve had hours of pleasure from Total War and long may it rule!
Anyone who has a problem with this needs to get a reality check on what it means to be a PC owner; it’s another arguement to be had with the larger part of the Industry..
Posted by Iorwerth on January 4th, 2010 at 8:06 pm
Comment # 77
1. please fix the bugs! I have patch 1.5 on my PC and it runs fine, trouble is when I play battles on the campaign, it freezes and sends me back to desktop. Like most gamers, my PC is quite a capable midrange PC, with a great proc and video card combo and my drivers are updated. The crash incidence rate is unacceptable as when I first played it middle of 2009, I can play longer before it crashes on me. That was before you guys handed me patches over Steam. Reinstall for me does not work.
2. I remain a loyal fan but I must say that I am very disappointed on how every time I play battles in the campaign, it always crashes. Please focus less on the graphics, I bought ETW not for the fancy graphics but for the sheer visceral gameplay experience. Bring it back and win my trust back. Fortis Fortuna Adjuvat
Posted by Rommel on January 6th, 2010 at 9:01 am
Comment # 78
Hi, i want to say something about this post from ‘Turbo’.
–What is missing from this “commercial reality” arguement is the “customer reality”. Without people buying these games, no publisher will publish the games. When a company pushes out a poor quality of product, people remember and you lose customers. Lose enough customers and it is over.
Posted by Turbo on November 4th, 2009 at 10:21 pm –
)
This is true if there is a direct link between the decision to buy a product and the quality of that product, or previous products in the same series … However, as a human being we make a certain decision based upon all previous experiences related to the choice we have to make. These experiences include all stimuli related to the topic. In other words if you want someone to buy a product he/she has bad experiences with, you will have to compensate for these negative memories/experiences. The question is, can this be done? I think it can be done. The first step is to state that the current product is similar but still different from the product you have previous experience with. This brings us to a new choice about a new product, since previous experience no longer has a direct link to the current choice. (it can however relate to the reputation of seller, developer, etc.) We all know that change happens to all things in nature, we experience change all the time. And that’s why we cannot firmly hold on to a one-time negative experience, especially when new positive stimuli, related to the same subject, are presented in the present.
Since you can only experience the product itself after purchase, positive stimuli about the product, which we need to take the decision to buy it, have to come from other sources. These stimuli will mostly be audiovisual ones (advertising) and opinions of peoples who know more about the product than we do (friends etc). Ultimately it all comes down to “calculating a synthesis of all stimuli” and evaluating the result as positive => to buy; or negative => not to buy. (That is the question
Marketing campaigns provide us with tonnes of positive stimuli about a given product and thats why advertising etc. is able to sell more of a product even if its quality is lower, compared to a high quality product with little or no advertising, given both products are equally well known by the consumers. Marketing really is more than “just letting everyone know your product exists and that they can buy it”.
Actually, most of the time one could say we buy the advertising and get the product along with it, for free.
-Nick-
Posted by Nick on January 12th, 2010 at 4:13 am
Comment # 79
Sorry man, but i´m sick & tired of shooting guns at total war game, shogun, medieval (of course the epic second part),and rome,sword games, tactic games, 60 knights killing 600 infantryman, by tiring them unit that can make the difference, the enemy shivering seeing only one kensai…not two shooting pelotons in front each other, your 4 first games were historic, empire and your new spoiled child not, i don´t care the deep & wide of the wolrd, hiper realistic models…bla bla bla. total war for me were hand to hand, (ok and a little guns, and a little artillery) but man you have to go back to origins, want my money? ok let me play rome total war II and you see it.
Posted by Caesar on January 24th, 2010 at 4:48 pm