Total War Blog

Mark O'Connell

Total War - PR guru and aspiring ninja.

Mark works as PR & Online Manager at The Creative Assembly, running the Total War and company websites. When he isn’t playing the latest game releases, Mark spends his time continuing his mission to watch every film in existence (twice).

Hailing from Southampton, Mark has a degree in traditional 2D animation, an unlimited cinema pass and an inexplicable fondness for Jaffa cakes.

He was bitten by the travel bug after spending a year living in Los Angeles, and places on his must-visit list currently include Hawaii, Egypt, Japan, Australia and Loch Ness - because Nessie is still out there.

Since joining CA in September 2006, Mark has absorbed himself in all things Total War in a cunning attempt to improve his win/loss record in Medieval II's multiplayer mode.

When he isn't reporting on the latest Total War news or cooking up new features for the websites, Mark likes to get CA's BAFTA out of the display cabinet and practise his Oscar-worthy acceptance speech.

Biggest achievement to date; "Seeing five films in a row at the cinema, or possibly the time I received a funny audio message from Hulk Hogan!"

Follow him at http://www.twitter.com/mocfilms

Posts by Mark O'Connell


TWClan: Shogun 2 Edition – Android App

This week sees the release of TWClan: Shogun 2 Edition – a new Android app. Developed in his spare time by “Teknogrebo” (real name hidden to protect the innocent), one of the development team responsible for Total War: Shogun 2, the app features a clan and leaderboard server browser for the game. Mark O’Connell (SenseiTW) […]

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Mod Tools Update

The recent announcement that the uniform editor was being dropped jumped the gun a bit. It’s true that we’re not planning to release the tool we originally designed. Some feature designs don’t pan out as imagined, and this one was frankly not great. All it would allow was the setting of colours for a particular […]

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Multiplayer update Q&A

We have made a number of improvements to multiplayer in Napoleon and The Peninsular Campaign in the latest update, and caught up with the Multiplayer team for the full scoop: Since the update to Napoleon: Total War, what new units are available in multiplayer? The whole Spanish faction has been completely revamped for the Peninsula […]

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Napoleon: Total War – The Peninsular Campaign

Hello and welcome to our exclusive Generals guide to Napoleon: Total War – The Peninsular Campaign. The Peninsular War saw some of the 19th Century’s most formidable powers clash in an almighty fight for supremacy in the Spanish Peninsula. Yet it wasn’t a conflict noted for the dominating power of huge armies, but for the […]

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Shogun 2: Total War Q&A

Here is an exclusive interview Total War’s Lead Designer James Russell regarding the recently announced Shogun 2: Total War. It has been a decade since Shogun launched the Total War series. What were the reasons for returning to where it all began for Shogun 2: Total War? In many ways, Empire: TW represented the expansion […]

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Battle of Waterloo Diary

Here is a war diary documenting an epic encounter at the alternate Battle of Waterloo. This battle is available in the FREE Imperial Guard DLC for Napoleon: Total War! Battle of Waterloo June 18th, 1815 The bigger they are, the harder they fall. When Arthur Wellesley, 1st Duke of Wellington, leader of the allied forces, […]

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Napoleon: Total War – Italian Campaign Diary

The mountains loom over the terrain. Grey rocky slopes, newly green with the grass of spring. The land is always watching. A massive explosion reverberates around the stone, carrying from valley to valley. Then another. And another. Huge chunks of rock rain from the slopes as the mountains themselves are shaken by cannon fire. Dust […]

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Why Napoleon? – By Mike Simpson

When we were making Empire: Total War we wanted the flow of the game to broadly match the flow of history. The idea was that the European powers start off in a relatively stable situation where major warfare in continental Europe is very expensive, very unpopular, and for the major powers generally a bad thing. […]

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Battle AI – By Mike Simpson

Just before the end of Empire the lead Battle AI programmer left CA to return to his family up north. Unfortunately, thanks to Mr Wilberforce’s efforts 200 years ago we couldn’t stop him. It left us with a battle AI, which at that stage, struggled to beat good players in a fair fight, and was […]

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Who is this game for anyway? – By Mike Simpson

Our guiding principle with design is that we make the game we want to play, and trust that other people will like it. That inevitably means we make the TW games for the hardcore fans rather than for the more casual gamers that are possibly the majority of our customers. We believe that if we […]

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