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Thursday Oct 01, 2009
PSP Go Launch – Sonic Rivals Square OffI never had a PlayStation Portable to call my own, so the PSP Go coming out was a fine opportunity to get acquainted with SEGA’s old library of PSP games. Among these was Sonic Rivals, a game I never had a chance to play before & actually didn’t know much about. I was pleasantly surprised: Sonic Rivals is, wouldn’t you know it, a racing game at its core, but with a lot of fun elements of standard Sonic gameplay mixed in. You control one of a handful of playable characters and, as the name suggests, square off against different rivals in a variety of stages. Story Mode for any character guides you through these stages against each other character in turn as their different story threads intersect. There is a plot to the game, mind you–Eggman (or as it turns out–spoiler alert!–Nega Eggman, who is from the future) is turning Sonic’s friends into, of all things, collectible cards. Naturally, Sonic & Co. have to race to get them back. But that’s not the important part–the important part is this game has some awesomely fast gameplay. While playing, I constantly found myself twisting and writhing with the PSP in my hands like it was a steering wheel. The game has some terrific graphics, a basic 2D track that weaves through 3D-rendered backgrounds. I’ll admit: while Sonic games have always been known for speed, I’m such a stickler for level design that I tend to slow down to try and find every nook, cranny, and secret in a given level. I love that Sonic Rivals forces me to focus on rushing through at top speed, whittling the game down to the purest elements of Sonic-related joy. The levels in the game are organized in fairly classic Sonic-game style: You square off against a given rival for 2 stages, then a third boss stage to see who can score the most hits. AI for the game is actually pretty great, and since each character has it’s own special powers to use during the race–for example, Shadow slows down time; Silver messes up your control scheme–each race feels unique. In addition to the “story” mode, there’s a “cup” mode where you race against a chosen rival through a circuit of tracks, or a straight up challenge mode where you can pick from any of the zones you’ve unlocked. Each mode of play unlocks different things, from new zones to collectible cards of classic Sonic items & games to different costumes to a secret playable character. Lest I forget: There is also the highly recommendable peer-to-peer Wireless Mode, where you can challenge someone else to a Single Race or Cup Circuit — or trade cards you’ve already collected. I’ve had a lot of fun so far bouncing around between all the different game modes. The quick pace of the levels makes the game perfectly adapted for the PSP system, and there’s always something appealing about deciding, ‘oh! I have 3 minutes before my next MUNI stop–just enough time for one more race!’
Posted by Edward@Sega in SEGA on 1:32:12PM Oct 01, 2009
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Comment # 1
I’ve always wanted this game. I wish I had a PSP. >.<
Posted by Kellie Davidson on October 1st, 2009 at 2:19 pm
Comment # 2
….owned the sequel. I liked it, but the enemy AI can tak some REALLY cheaap shots.
Posted by C Williamson on October 1st, 2009 at 2:30 pm
Comment # 3
@ C Williamson No kidding! I thought the AI was pretty brutal in this first one, too, although I prefer that to the AI being a pushover. The computer player is in it to win it, for sure.
Posted by Edward@Sega on October 1st, 2009 at 5:00 pm
Comment # 4
Both Sonic Rivals on the PSP are actually really good. I bought my PSP for the first one and did not regret it at all. I agree that the AI is there to win which makes the game even more interesting. To all those who do not own that game, you should definitely get it, I still play it now even though I beat it long ago. It’s a good excuse to buy a PSP go if you don’t already have a PSP
Posted by Shadow on October 1st, 2009 at 7:43 pm
Comment # 5
i dont have a PSP or a PSP GO but i want one
Posted by hig nig on October 10th, 2009 at 3:12 pm