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Monday Oct 05, 2009
PSP Go Launch: Crazy TaxiAs a city-dweller, I’m in a taxi a few times each week. I’ve had my share of bad drivers — the ones that take the long way, the ones that jabber on their phones, the ones that go over San Francisco’s hills so fast that your stomach drops — but none can compare to the drivers of Crazy Taxi. I’m not sure I’ll be getting in a taxi for a while. I knew that this game was well-loved by SEGA fans, but I had never played it before. So when we were picking games to play and blog about for the PSP Go launch, I snapped this one up. I love driving and generally like driving games. Plus, I just wanted to see what all this hype was about. I cracked open the case, put in the game, and got started on Crazy Taxi 1. The game actually has both Crazy Taxi 1 & 2 on it, but I figured best to start at the beginning. Even though I was really terrible at first (I think I killed the population of a small country on the first go), I was also really hooked. As I started to learn the city more, I started to attempt some of the crazy moves — the Crazy Dash and the Crazy Drift being two that I got pretty good at. Even though I kept accidentally drowning my passengers on that evil patch of road with water on either side, they kept talking, screaming, and jumping out just the same. Having mastered some of the moves, I forged ahead to Crazy Taxi 2. I don’t know if it was me or the game, but I did much better at Crazy Taxi 2 than I did at the original. First, no water driving. Although I never got the hang of the Crazy Hop, I did manage to improve on my skills to the point that I got a B license. (Starting from a D, I was pretty proud of myself.) There are lots of options in this game. You can play the course from the arcade version as well as the course from the first console version. There are mini-games you can play to help hone your driving skills, and there are two courses in Crazy Taxi 2 to master. There’s also multiplayer modes for two PSP systems, so you can play with a friend. This is a really robust game that will keep you playing over and over. I can see what all the hype is about on this game, and I’m now a fan as well. Crazy Taxi is also Crazy Fun, and I’m excited that it’s on the PSP Go for more people to pick up and get hooked on.
Posted by Kellie in SEGA on 1:42:52PM Oct 05, 2009
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Comment # 1
WHAAAAT CRAZY TAXI FOR MY PSP?!?! YEHAW! Nicely done SEGA
Posted by Sebbo on October 5th, 2009 at 1:58 pm
Comment # 2
Ever since I got a PSP way back this games been on the back of my mind. But I never picked it up because I find it difficult to imagine playing these awesome games with anything besides a Dreamcast controller. What are the controls like? Can you customize the button layout? Is crazy dashing do-able without those lovely DC controller triggers?
Posted by megamixer on October 5th, 2009 at 4:05 pm
Comment # 3
IT’S TIME TO MAKE SOME CA-RAAAZY MONEH, ARE YA’ READY?
Posted by RubyEclipse on October 5th, 2009 at 4:11 pm
Comment # 4
It’s party time! Let’s have some fun!
Posted by S-T-H on October 5th, 2009 at 7:44 pm
Comment # 5
I need more Crazy Taxi in my life. If the stories were “age” appropriate…I would tell you the crazy things I’ve done while playing this game.
Posted by DJ FOB FRESH on October 5th, 2009 at 8:29 pm
Comment # 6
megamixer — I didn’t play it on the Dreamcast, so I can’t really compare the two for you. The controls are pretty good though. Once I figured them out (I’m more of a “mash buttons and try it out” person than a “read the instruction manual” person) they were easy to use.
There are two types of controls that come pre-programmed. Type A uses the shoulder buttons to accelerate and brake, with the directional buttons or analog stick to steer and the O, X, etc buttons to hop and change gears. Type B uses the X & O to accelerate and brake, and the shoulder buttons to change gears. From what I can see in the manual, you can’t map your own button controls.
The crazy dash is just putting it in drive and accelerating (or reverse and accelerating for a crazy back dash). Again, I can’t compare it to the DC controls but I found it to be pretty easy.
If you have more questions, just post them. I’m happy to answer them as well as I can!
Posted by Kellie on October 6th, 2009 at 3:38 pm
Comment # 7
How about putting Virtual On, on PSP? I’ve wanted a portable version of that for years. How about a PS3 version of VO too? I own a set of twinsticks from an actual arcade system, and it’s much easier/cheaper to convert it into a PS3 controller than a 360 one.
Also, I’ve run Crazy Taxi on memory stick before (don’t worry, I own the game. I can provide a receipt and photographic evidence) it doesn’t run very well when running custom soundtracks cause the bandwidth from the stick is divided by 2. Is this an issue in your copy?
Posted by Techni on October 6th, 2009 at 11:25 pm
Comment # 8
Techni — I was playing from UMD and I didn’t try it with my own soundtrack. I can see why you’d want to add your own though, as the music and sounds were quite annoying and repetitive. Plus, who doesn’t like to listen to their own tunes while driving?
Posted by Kellie on October 7th, 2009 at 7:16 am
Comment # 9
What would it cost to licence nights into dreams to, wright as independent developer?
10% of sales?
20% of sales?
Posted by john on January 13th, 2010 at 2:10 pm